Why are 3D game scenarios so big? and.. are them shareable? [closed]

Posted by Néstor Sánchez A. on Programmers See other posts from Programmers or by Néstor Sánchez A.
Published on 2011-11-17T02:45:00Z Indexed on 2011/11/17 10:11 UTC
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First, I apologize if this is not the forum for these type of questions. I was wondering... 1- Why 3D games (such as GTA IV) uses so much gigabytes of space? And my half-answar was... because of their huge 3D scenarios. But wait! are not these scenarios made with vector graphics and textures? then.. why are so big??? 2- If they are so big... would really these companies make a whole new scenario for every new game they develop? that would be very inefficient. Doesn't exist "shareable" scenarios that can be used in different games and expanded to no rebuild a whole one (like "New York" or "Liberty City")???. I mean.. the scenarios is almost the same in terms of vertices, just with improved textures.

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